![]() The next section, Unusual Uses, gives some broader principles with use examples. This section is all that needs to be understood in order to use G-mode in any of the current routes of categories for vanilla Super Metroid. ![]() The first, Major Speedrun Uses, discusses the major uses of G-mode in speedrun categories. Therefore, after a somewhat thorough discussion of entry conditions and limitations, this article has three main sections. Since it is so strong, a discussion of all of its applications would be way too long. Given its strength, G-mode is very powerful in puzzles, challenges, hacks, and randomizers (or more commonly "plandos"). For example, the current 100% TAS uses G-mode to enter Maridia (much faster than the RTA method). The reason why G-mode isn't useful in more categories is because of the time needed to set it up. In low% Map Completion, this would allow collecting Speed-locked map squares without Speed Booster, a flash suit, or a blue suit. It is used multiple times in the current low% RBO run. G-mode would also be helpful in low% version of other categories. Note L+R wall jumping cannot be avoided in 14% xAmmo. G-mode is required to avoid L+R wall jumping in 14% xChargeless, a theoretical PAL-only route of 14% xSpeed, and the theoretical 14% xPb. In addition to simply being a faster method, it can be helpful in 14% categories to avoid the use of L+R. It would additionally be used in the theoretical 14% xPb. It is used in all optimal routes of 14% categories that collect X-Ray: 14% xIce, 14% xChargeless, 14% xSpeed, and 14% xAmmo. G-mode requires X-Ray Scope and at least one Reserve Tank.įor speedrun purposes, G-mode is mostly a time save for low% categories. It is possibly the most powerful with the weirdest effects. G-mode (Grey mode or God mode) is one of the three X-Ray Scope glitched modes, the other two being X-Mode and R-Mode.
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